Certified Specialist Programme in Accessibility Testing for Video Games

Published on June 20, 2025

About this Podcast

HOST: Welcome to our podcast, today we're talking about the "Certified Specialist Programme in Accessibility Testing for Video Games" with an industry expert. Can you tell us a bit about your experience and why this course is so important? GUEST: Sure, I've been working in game development for over a decade and have seen firsthand how crucial accessibility testing is. This course helps professionals and newcomers alike ensure games are inclusive and enjoyable for everyone. HOST: That's fantastic. Could you share some current trends in accessibility testing within the gaming industry? GUEST: Absolutely. More developers are recognizing the value of accessibility and incorporating it into their design process from the start. We're also seeing an increase in assistive technologies and features, making games more accessible than ever before. HOST: That's great to hear. But I imagine there must be challenges in implementing accessibility testing. Can you tell us about any common hurdles? GUEST: One challenge is educating the industry on the importance of accessibility testing. Another is ensuring that testing is done thoroughly and effectively. This course addresses both of those issues by providing essential techniques and best practices. HOST: It's clear that this area is evolving rapidly. What do you envision for the future of accessibility testing in video games? GUEST: I believe we'll continue to see more inclusive design and innovative assistive technologies. The ultimate goal is to create games that can be enjoyed by everyone, regardless of their abilities. HOST: Thank you for sharing your insights with us today. The "Certified Specialist Programme in Accessibility Testing for Video Games" is a valuable resource for anyone looking to contribute to a more inclusive gaming industry. Don't forget to check it out and learn more about accessibility testing! GUEST: Absolutely, it's an exciting time for the industry, and I encourage everyone to explore this course and contribute to making gaming more accessible.

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