Certified Specialist Programme in VR Art for Research

Published on June 25, 2025

About this Podcast

HOST: Welcome to our podcast, where we explore innovative courses and the fascinating world of education. I'm thrilled to have here with us today an expert in virtual reality art and research. Today, we're discussing the 'Certified Specialist Programme in VR Art for Research.' Welcome! Could you briefly share your connection to this field? GUEST: Thanks for having me! I'm a VR artist and researcher with years of experience in the industry. I've seen firsthand how VR technology can transform artistic projects and research methodologies. HOST: That's exciting! Let's dive into the course. How does this programme help creative professionals, researchers, and students excel in VR art applications? GUEST: This course offers a solid foundation in VR technology and its artistic potential. Participants engage in hands-on projects and learn from expert guidance, enabling them to integrate VR into their research methodologies and create immersive experiences. HOST: I see. As we discuss industry trends, how is VR art being applied in real-world scenarios? GUEST: VR art is being used in various fields, from healthcare for therapy and rehabilitation to museums and galleries for interactive exhibitions. It also plays a significant role in urban planning and architectural design. HOST: Interesting! What are some challenges faced in teaching or learning this subject? GUEST: Accessibility and cost of VR equipment can be barriers. Additionally, understanding the technical aspects while maintaining artistic vision can be challenging for beginners. HOST: That's insightful. Lastly, where do you see the future of VR art and research heading? GUEST: I believe VR art and research will continue to grow and intersect, opening up new possibilities for immersive storytelling, data visualization, and interdisciplinary collaboration. HOST: Thank you for sharing your expertise and insights on the 'Certified Specialist Programme in VR Art for Research.' We're excited to see how this field evolves and how this course empowers creators and researchers alike. GUEST: My pleasure! It's an exciting time for VR art and research, and I'm looking forward to seeing the innovative projects that will come from this course.

SSB Logo

4.8
New Enrollment