Professional Certificate in Mental Health Education through Games

Published on June 25, 2025

About this Podcast

HOST: Welcome to the show, [Guest's Name]! Today, we're discussing the exciting new course, "Professional Certificate in Mental Health Education through Games." Can you tell us what drew you to this innovative program? GUEST: Absolutely! As a mental health professional, I've seen the power of games in therapy. This course combines my passion for gaming and mental health education, offering a unique approach to teaching critical skills. HOST: That's fascinating! How do game-based learning strategies promote mental well-being and resilience in learners? GUEST: Games provide an engaging, immersive environment where learners can safely explore mental health topics. They can experiment with different choices, observe consequences, and practice healthy coping mechanisms in a low-stress setting. HOST: Very interesting. Considering the rise in mental health issues, especially among young people, what challenges have you faced in this field or while learning/teaching this subject? GUEST: Stigma remains a significant challenge. Many people are hesitant to discuss mental health openly. However, incorporating games into education can help normalize these conversations, making them more accessible and less intimidating. HOST: That's an important point. Where do you see the future of mental health education through games? How can this approach make a difference in mental health awareness? GUEST: I believe we'll see increased adoption of game-based learning in mental health education. As technology advances, games will become more sophisticated, offering even more effective and personalized experiences for learners. This can lead to greater understanding, empathy, and support for mental health issues. HOST: Thank you for sharing your insights, [Guest's Name]. It's clear that the "Professional Certificate in Mental Health Education through Games" is a timely and valuable course for educators, mental health professionals, and game developers. We're excited to see the positive impact it can have on mental health awareness. GUEST: Thank you for having me! It's been a pleasure discussing this important topic with you.

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