Executive Certificate in Designing Games for Emotional Wellness
Published on June 18, 2025
About this Podcast
HOST: Welcome to our podcast, today I'm thrilled to be talking with Dr. Jane Smith, an expert in the field of gamification for emotional wellness and the lead instructor for the new course, "Executive Certificate in Designing Games for Emotional Wellness." Dr. Smith, it's great to have you here! GUEST: Thank you, I'm excited to discuss this important topic with your audience! HOST: To start, could you share a bit about your personal experiences and insights related to designing games for emotional wellness? GUEST: Absolutely! I've spent over a decade researching and developing games that promote mental health. My passion lies in creating engaging experiences that foster emotional resilience and help people cope with daily stressors. HOST: That's fascinating! Could you tell us about any current industry trends that are relevant to this course? GUEST: Of course. There's a growing interest in using digital games as therapeutic tools, and this trend is being driven by advancements in technology, neuroscience, and our understanding of human behavior. Our course integrates these elements to equip professionals with the skills they need to create impactful gaming solutions. HOST: It sounds like there are many opportunities for growth in this field. However, I imagine there must be challenges as well. Could you speak to any challenges faced in the field or while teaching this subject? GUEST: Certainly. One challenge is bridging the gap between the theoretical knowledge of psychology and design principles and the practical application of these concepts in game development. In our course, we address this by providing hands-on experiences and opportunities for collaboration. HOST: That's a great approach. Looking ahead, what are your thoughts on the future of designing games for emotional wellness and how our listeners can contribute to this area? GUEST: I believe we'll continue to see increased adoption of gamification in mental health care, and I encourage your listeners to explore this field as a means of making a positive difference in their communities. By joining our course, they'll be taking the first step towards becoming leaders in designing games for emotional wellness. HOST: Dr. Smith, thank you so much for sharing your insights and expertise with us today. It's been an engaging and informative conversation, and I'm sure our audience has learned a lot about the potential of gaming for emotional wellness. GUEST: Thank you for having me! It's been a pleasure discussing this important topic with you and your listeners. HOST: To learn more about the "Executive Certificate in Designing Games for Emotional Wellness" course, visit our website and explore the program details. Together, let's transform emotional wellness in our communities through the power of gaming!