Gamified Learning for Social Change

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The Executive Certificate in Gamified Learning for Social Change is a 5-unit course that focuses on equipping learners with the skills and knowledge needed to create engaging, interactive, and data-driven learning experiences that drive social change. This course is important in today's industry as it meets the growing demand for innovative and effective learning solutions that harness the power of gamification, artificial intelligence, and data analysis.

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By completing this course, learners will gain essential skills for career advancement, including the ability to design and implement effective gamified learning strategies, collect and analyze data, and measure the impact of their programs.

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์ฃผ 2-3์‹œ๊ฐ„

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๋Œ€๊ธฐ ๊ธฐ๊ฐ„ ์—†์Œ

๊ณผ์ • ์„ธ๋ถ€์‚ฌํ•ญ

  • Introduction to Gamified Learning for Social Change
  • Designing Gamified Learning Experiences for Social Impact
  • Storytelling and Narrative Design for Gamified Learning
  • Measuring and Evaluating the Effectiveness of Gamified Learning Initiatives
  • Pitching and Marketing Gamified Learning Solutions for Social Change

๊ฒฝ๋ ฅ ๊ฒฝ๋กœ

Learning and Development Manager (30%) Digital Learning Designer (25%) Corporate Trainer (20%) E-Learning Project Manager (25%)

์ž…ํ•™ ์š”๊ฑด

  • ์ฃผ์ œ์— ๋Œ€ํ•œ ๊ธฐ๋ณธ ์ดํ•ด
  • ์˜์–ด ์–ธ์–ด ๋Šฅ์ˆ™๋„
  • ์ปดํ“จํ„ฐ ๋ฐ ์ธํ„ฐ๋„ท ์ ‘๊ทผ
  • ๊ธฐ๋ณธ ์ปดํ“จํ„ฐ ๊ธฐ์ˆ 
  • ๊ณผ์ • ์™„๋ฃŒ์— ๋Œ€ํ•œ ํ—Œ์‹ 

์‚ฌ์ „ ๊ณต์‹ ์ž๊ฒฉ์ด ํ•„์š”ํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค. ์ ‘๊ทผ์„ฑ์„ ์œ„ํ•ด ์„ค๊ณ„๋œ ๊ณผ์ •.

๊ณผ์ • ์ƒํƒœ

์ด ๊ณผ์ •์€ ๊ฒฝ๋ ฅ ๊ฐœ๋ฐœ์„ ์œ„ํ•œ ์‹ค์šฉ์ ์ธ ์ง€์‹๊ณผ ๊ธฐ์ˆ ์„ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค. ๊ทธ๊ฒƒ์€:

  • ์ธ์ •๋ฐ›์€ ๊ธฐ๊ด€์— ์˜ํ•ด ์ธ์ฆ๋˜์ง€ ์•Š์Œ
  • ๊ถŒํ•œ์ด ์žˆ๋Š” ๊ธฐ๊ด€์— ์˜ํ•ด ๊ทœ์ œ๋˜์ง€ ์•Š์Œ
  • ๊ณต์‹ ์ž๊ฒฉ์— ๋ณด์™„์ 

๊ณผ์ •์„ ์„ฑ๊ณต์ ์œผ๋กœ ์™„๋ฃŒํ•˜๋ฉด ์ˆ˜๋ฃŒ ์ธ์ฆ์„œ๋ฅผ ๋ฐ›๊ฒŒ ๋ฉ๋‹ˆ๋‹ค.

์™œ ์‚ฌ๋žŒ๋“ค์ด ๊ฒฝ๋ ฅ์„ ์œ„ํ•ด ์šฐ๋ฆฌ๋ฅผ ์„ ํƒํ•˜๋Š”๊ฐ€

๋ฆฌ๋ทฐ ๋กœ๋”ฉ ์ค‘...

์ž์ฃผ ๋ฌป๋Š” ์งˆ๋ฌธ

์ด ๊ณผ์ •์„ ๋‹ค๋ฅธ ๊ณผ์ •๊ณผ ๊ตฌ๋ณ„ํ•˜๋Š” ๊ฒƒ์€ ๋ฌด์—‡์ธ๊ฐ€์š”?

๊ณผ์ •์„ ์™„๋ฃŒํ•˜๋Š” ๋ฐ ์–ผ๋งˆ๋‚˜ ๊ฑธ๋ฆฌ๋‚˜์š”?

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์–ธ์ œ ์ฝ”์Šค๋ฅผ ์‹œ์ž‘ํ•  ์ˆ˜ ์žˆ๋‚˜์š”?

์ฝ”์Šค ํ˜•์‹๊ณผ ํ•™์Šต ์ ‘๊ทผ ๋ฐฉ์‹์€ ๋ฌด์—‡์ธ๊ฐ€์š”?

ํš๋“ํ•  ๊ธฐ์ˆ 

Design thinking Gamification strategy User journey mapping Storytelling techniques

์ฝ”์Šค ์ˆ˜๊ฐ•๋ฃŒ

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๊ณผ์ • ์ •๋ณด ๋ฐ›๊ธฐ

์ƒ์„ธํ•œ ์ฝ”์Šค ์ •๋ณด๋ฅผ ๋ณด๋‚ด๋“œ๋ฆฌ๊ฒ ์Šต๋‹ˆ๋‹ค

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์ด ๊ณผ์ •์˜ ๋น„์šฉ์„ ์ง€๋ถˆํ•˜๊ธฐ ์œ„ํ•ด ํšŒ์‚ฌ๋ฅผ ์œ„ํ•œ ์ฒญ๊ตฌ์„œ๋ฅผ ์š”์ฒญํ•˜์„ธ์š”.

์ฒญ๊ตฌ์„œ๋กœ ๊ฒฐ์ œ

๊ฒฝ๋ ฅ ์ธ์ฆ์„œ ํš๋“

์ƒ˜ํ”Œ ์ธ์ฆ์„œ ๋ฐฐ๊ฒฝ
GAMIFIED LEARNING FOR SOCIAL CHANGE
์—๊ฒŒ ์ˆ˜์—ฌ๋จ
ํ•™์Šต์ž ์ด๋ฆ„
์—์„œ ํ”„๋กœ๊ทธ๋žจ์„ ์™„๋ฃŒํ•œ ์‚ฌ๋žŒ
London School of International Business (LSIB)
์ˆ˜์—ฌ์ผ
05 May 2025
๋ธ”๋ก์ฒด์ธ ID: s-1-a-2-m-3-p-4-l-5-e
์ด ์ž๊ฒฉ์ฆ์„ LinkedIn ํ”„๋กœํ•„, ์ด๋ ฅ์„œ ๋˜๋Š” CV์— ์ถ”๊ฐ€ํ•˜์„ธ์š”. ์†Œ์…œ ๋ฏธ๋””์–ด์™€ ์„ฑ๊ณผ ํ‰๊ฐ€์—์„œ ๊ณต์œ ํ•˜์„ธ์š”.
์ƒˆ ๋“ฑ๋ก
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