Graduate Certificate in Indigenous Storytelling Techniques for Video Games (Advanced)
-- ViewingNowThe Graduate Certificate in Indigenous Storytelling Techniques for Video Games is a 20-unit advanced certificate programme that equips learners with the essential skills to succeed in the ever-growing gaming industry. As the demand for diverse and inclusive storytelling continues to rise, this programme fills a critical gap by providing learners with the knowledge and expertise to effectively incorporate Indigenous perspectives and narratives into video games.
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- Introduction to Indigenous Storytelling
- Indigenous Cultural Competence in Game Development
- Storytelling in Indigenous Contexts
- Game Mechanics and Indigenous Storytelling
- Cultural Representation in Video Games
- Indigenous Game Design and Development
- Storytelling through Art and Animation
- Indigenous Music and Sound Design
- Gameplay Mechanics and Indigenous Storytelling
- Indigenous Narrative Structures
- Cultural Sensitivity in Game Development
- Indigenous Storytelling and Game Development
- Game Testing and Indigenous Storytelling
- Indigenous Game Development and Cultural Representation
- Post-Colonialism and Indigenous Storytelling
- Game Marketing and Indigenous Storytelling
- Indigenous Game Development and Localisation
- Game Testing and Cultural Representation
- Indigenous Storytelling and Game Development Process
- Final Project: Indigenous Storytelling Techniques in Video Games
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The Graduate Certificate in Indigenous Storytelling Techniques for Video Games is a highly specialized program designed to equip students with advanced skills in storytelling for video games.
Game Storyteller (15%): Responsible for crafting compelling narratives and characters for video games.
Level Designer (20%): Designs and builds engaging levels and environments for video games.
Gameplay Programmer (30%): Develops and implements game mechanics, AI, and other core systems for video games.
Game Artist (35%): Creates 2D and 3D art assets, including characters, environments, and special effects, for video games.
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- BasicUnderstandingSubject
- ProficiencyEnglish
- ComputerInternetAccess
- BasicComputerSkills
- DedicationCompleteCourse
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- NotRegulatedAuthorized
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- ThreeFourHoursPerWeek
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- TwoThreeHoursPerWeek
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